Tuesday, April 6, 2010

Who could have foreseen this?

Today I made a design decision that will define the metagame of end.earth, in more ways than one. Let me expand on the subject.

Prior to today, characters were given growth rates for each of the seven stats: STR, MAG, DEF, RES, END, WIS, SPD. Every level up, a character would have that percent chance of the respective stat increasing. It did create differences from character to character, which is something I wanted, but not exactly in the way I wanted. I love trade-offs; You get +STR but -DEF, so on so forth. While random levelups did accomplish this, it was possible to randomly have no trade-offs, and have a character that is better off overall. Or worse, a character that got screwed over completely by the RNG. 

There are two playing fields that need to be constantly evened out: The single player story mode experience, and the balance of online battles. They are more related than one might think, for example if a player had a bad (random) experience with a character in story mode, they are that much more likely to ignore that character for online battling purposes.

So rather than risk the incredibly likely chance of a skewed perspective of the characters, I've set the growth rates in stone. End-game will produce the same characters at level 100. So what of character differences?

More on that later.