Saturday, July 10, 2010

Punches and Tricks

Bruce and Jill (the duo of infighters) as well as Toshi and Karina (of the wraith class) got some stat updates. Overall, I'm very happy with the changes, and hope they will lay the foundation for better balance testing to come.



Bruce:
  • -20 STR
  • +15 DEF
  • +5 RES
Jill:
  • -25 DEF
  • -10 END
  • +20 WIS
  • +15 AGI (SPD)
Bruce is in the privileged position of having the 100 END stat, and this is his most defining feature from the gameplay perspective. This puts him in a better position to play a more defensive role. Previously, both infighters were given the same STR stats because offense was their designated role. But when I had created skills that I was happy with, the IF class was one that could wear many hats. Most surprising of the roles, a supportive character.
If a part wants to use an infighter primarily as a support character, their options were bruce, who had a ton of HP but not a lot of defense, or Jill who had much more defense at the cost of only slightly less health. Since she also had the same strength stats, Jill was all-around the better of the two. Her weakness was originally designed to be very low magic resistance, however it ended up being only 5 less than Bruce's.
To make the differences between the two characters more profound, I started building Jill around being exclusively offensive. The primary offensive stats for a physical class are STR, AGI, and WIS. Since I was quite content with the 90 marker on STR, I fiddled with numbers on AGI first. I settled on 75 to leave Jill just slower than both of the wraiths, but only by a little (and nothing that can't be fixed with a focus board). To do this, I took some points from defense. Afterwards, I lowered her endurance to make Bruce stand out some more. I took some more from DEF and reapplied them into wisdom, which will let her use offensive skills more frequently.
After these changes, I tweaked Bruce a bit. Similar to Jill's strength dilemma, I didn't want to raise his resistance too much, but 5 more points didn't break the infighter mold too much, and helped him stand out defensively contrasted with Jill. His strength took a hit to bolster his defenses.


Toshi:
  • +10 STR
  • -10 WIS
It may not look like much, but it does play a large part in making Toshi a significantly more powerful offensive wraith. A difference of only 10 was not enough to justify considering Karina the defense/support wraith option. Since most of a wraith's damage output is based on scoring critical hits, differences in power were going to manifest themselves on very different scales from the other weapon classes. I ended up taking the points from wisdom, so both Toshi and Karina have the same amount of mana available to them.