Wednesday, August 5, 2009

on.the.table: august 2009

Hello readers!

A few ideas have been put on the table recently, and I thought I'd give some insight into the ones that are being considered for end.earth. Feel particularly strongly about any of the following? Voice your opinion via email to comments@endearth.net!

Combat Related:

A brand new weapon/armor system has been taken into consideration, allowing for a broader team customization. This mostly relates to weaponry, though there are some tie-ins to armor. Essentially each character would have two weapon slots- main-hand and off-hand. Certain weapons, such as a swordmaster's broadsword, would utilize both hands. However they may also wield a one-handed saber in one hand and a shield in the other, or perhaps even dual-wield swords.

Each of the options would have stat advantages and drawbacks. For example, a broadsword would give you more strength at the cost of speed, where the opposite would be true for a one-handed sword.

The problem with this system is not every class has a reasonable pool of options. Wraiths for example will always be using knives in both hands, and upon running out of knives automatically switch to katanas. To break this would mean reformatting the wraith class to have a different tempo in battle, and they already fill a specific niche unfillable by any other class.

Online Co-Op/ Tagteam / Free-for-all


In addition to the typical 3v3 battles, another idea being considered is 6v6- two players merging their parties for a larger scale battle. The idea of 3v3v3v3 has also been brought up- four players would meet with their parties of 3 and duke it out.

Since the combat system is a primary focus of end.earth Friendship and Teamwork Studios wants to give players as many ways to enjoy the system as possible for maximum replayability. However there is a significant amount of time involved in implementing such a dynamic system, codewise, and it would be wasted time if it becomes an option players would not use or enjoy.


Achievements/Progress/Stats


A statistics system would keep track of record damage, shortest battles, longest battles, most damage healed, such on. This would be a more useful tool for gamers and may not necessarily be important to the casual type.

Stay tuned for more updates on the above stated!